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- 8Importing Animations
- 16Importing Animations
- version 'Dancing hogs in managed states.'
- version 'It's not raPe, it's raKe' - Initial release.
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Rake is a proof-of-concept texture/sculpt, animation, notecard, script backup system that traverses the entire inventory and downloads all the assets it finds. This has been done before by Second Inventory which tops at a cost of 29$. Compared to Second Inventory, Rake only backs-up textures instead of entire objects. However, in the unforeseeable future other assets will be included. Another significant difference is that Rake does not provide a graphical user-interface with buttons.
Another interesting feature is that Rake not only downloads the assets but it also classifies them in separate directories. People with tidy inventories will be very happy and one can use free tools such as IrfanView to browse your collections of textures. The design choice was to keep textures as JP2s instead of converting them to TGAs in order to stay as close as possible to the real thing.
You will not see thumbnail previews, unless you are using some software like ACDSee or Irfanview which can read JP2s but PhotoShop (and most photo / texture editing programs) will have no problem with reading the JP2s.
Rake operates on a one-off basis, it is not meant to run permanently, but rather to be used once to download the entire inventory.
The code relies on the OpenMetaverse Library.
Rake uses a recursive breadth-first algorithm to look for assets. Except the usual log-in and grid-selection, the rake-meter at the bottom is an indication of the current operations taking place. The key is a simple indication of what is currently being downloaded:
- Create a new C# console application.
- Edit the Main.cs file and replace it with the contents below.
- Create a new class file called Types.cs and replace the contents with the code below.
- Download the libomv assemblies and reference them (OpenMetaverse.Types, OpenMetaverse.Utilities and OpenMetaverse should be fine).
- Compile and run (debug mode is fine).
- Enter your data, wait a few hours..
- Rake exits when its job is done.
- Browse to the Debug or Release bin folder and enjoy your textures.
The binary version can be used on Mac/Linux with mono installed and out of the box on Windows.
The code consists of one C# file.
Animations are exported with the .animatn suffix, the file-type being supported by the V1.x series of viewers. Thus, animations have to first be converted using a tool such as Anim2BVH and the resulting BVH file can be imported by the viewer.
Importing Animations Using a Patched Viewer
Although the V1.x series of viewers support uploading .animatn files, the file-picker itself does not support .animatn suffixed animations.
Bvh Files Break Dancers
One viable solution is to patch the V1.x series viewer (Singularity was tested) so that .animatn files can be uploaded.
- version 'Dancing hogs in managed states.'
- version 'It's not raPe, it's raKe' - Initial release.
Rake is a proof-of-concept texture/sculpt, animation, notecard, script backup system that traverses the entire inventory and downloads all the assets it finds. This has been done before by Second Inventory which tops at a cost of 29$. Compared to Second Inventory, Rake only backs-up textures instead of entire objects. However, in the unforeseeable future other assets will be included. Another significant difference is that Rake does not provide a graphical user-interface with buttons.
Another interesting feature is that Rake not only downloads the assets but it also classifies them in separate directories. People with tidy inventories will be very happy and one can use free tools such as IrfanView to browse your collections of textures. The design choice was to keep textures as JP2s instead of converting them to TGAs in order to stay as close as possible to the real thing.
You will not see thumbnail previews, unless you are using some software like ACDSee or Irfanview which can read JP2s but PhotoShop (and most photo / texture editing programs) will have no problem with reading the JP2s.
Bvh File Format
Rake operates on a one-off basis, it is not meant to run permanently, but rather to be used once to download the entire inventory.
The code relies on the OpenMetaverse Library.
Rake uses a recursive breadth-first algorithm to look for assets. Except the usual log-in and grid-selection, the rake-meter at the bottom is an indication of the current operations taking place. The key is a simple indication of what is currently being downloaded:
- Create a new C# console application.
- Edit the Main.cs file and replace it with the contents below.
- Create a new class file called Types.cs and replace the contents with the code below.
- Download the libomv assemblies and reference them (OpenMetaverse.Types, OpenMetaverse.Utilities and OpenMetaverse should be fine).
- Compile and run (debug mode is fine).
- Enter your data, wait a few hours..
- Rake exits when its job is done.
- Browse to the Debug or Release bin folder and enjoy your textures.
The binary version can be used on Mac/Linux with mono installed and out of the box on Windows.
The code consists of one C# file.
Animations are exported with the .animatn suffix, the file-type being supported by the V1.x series of viewers. Thus, animations have to first be converted using a tool such as Anim2BVH and the resulting BVH file can be imported by the viewer.
Importing Animations Using a Patched Viewer
Although the V1.x series of viewers support uploading .animatn files, the file-picker itself does not support .animatn suffixed animations.
Free Bvh Files
One viable solution is to patch the V1.x series viewer (Singularity was tested) so that .animatn files can be uploaded.
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